| UInterpTrack::UpdateTrack()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Matinee/InterpTrackFloatParticleParam.h |
Include |
#include "Matinee/InterpTrackFloatParticleParam.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Interpolation.cpp |
virtual void UpdateTrack
(
float NewPosition,
UInterpTrackInst * TrInst,
bool bJump
)
Updates the instance of this track based on the new position. This is called in the game, when a MatineeActor is ticked.
Parameter |
Description |
---|---|
NewPosition |
The position of the track in the timeline. |
TrackInst |
The instance of this track to update. |
bJump |
Indicates if this is a sudden jump instead of a smooth move to the new position. |