Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include |
#include "Net/RepLayout.h" |
Source |
/Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
void UpdateUnmappedObjects
(
FReceivingRepState *__restrict RepState,
UPackageMap * PackageMap,
UObject * Object,
struct FNetDeltaSerializeInfo & Params,
bool & bCalledPreNetReceive,
bool & bOutSomeObjectsWereMapped,
bool & bOutHasMoreUnmapped
) const
Attempts to update any unmapped network guids referenced by the RepState. If any guids become mapped, we will update corresponding properties on the given object to point to the referenced object.
Parameter |
Description |
---|---|
RepState |
The RepState associated with the Object. This is expected to be valid. |
PackageMap |
The package map that controls FNetworkGUID associations. |
Object |
The live game object whose properties should be updated if we map any objects. |
bOutSomeObjectsWereMapped |
Whether or not we successfully mapped any references. |
bOutHasMoreUnamapped |
Whether or not there are more unmapped references in the RepState. |