FReplayPlaylistTracker::GetGameInstance

Gets the GameInstance used to start replays.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h

Include

#include "Net/ReplayPlaylistTracker.h"

Syntax

UGameInstance * GetGameInstance() const

Remarks

Gets the GameInstance used to start replays.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss