Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h |
Include |
#include "Net/ReplayPlaylistTracker.h" |
UGameInstance * GetGameInstance() const
Gets the GameInstance used to start replays.
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h |
Include |
#include "Net/ReplayPlaylistTracker.h" |
UGameInstance * GetGameInstance() const
Gets the GameInstance used to start replays.