FReplayPlaylistTracker::IsOnLastReplay

Whether or not we're currently on the last replay in a playlist.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h

Include

#include "Net/ReplayPlaylistTracker.h"

Syntax

const int32 IsOnLastReplay() const

Remarks

Whether or not we're currently on the last replay in a playlist.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss