UParticleSystemReplay

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UParticleSystemReplay

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h

Include

#include "Particles/ParticleSystemReplay.h"

Syntax

class UParticleSystemReplay : public UObject

Variables

Name Description

Public variable

int32

 

ClipIDNumber

Unique ID number for this replay clip

Public variable

TArray< struct ...

 

Frames

Ordered list of frames

Constructors

Name Description

Public function

UParticleSystemReplay

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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