Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
Include |
#include "Physics/PhysicsFiltering.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Collision/PhysicsFiltering.cpp |
FPhysicsFilterBuilder
(
TEnumAsByte< enum ECollisionChannel > InObjectType,
FMaskFilter MaskFilter,
const struct FCollisionResponseContainer & ResponseToChannels
)