FSoundConcurrencyManager::CreateNewActiveSound

Returns a newly allocated active sound given the input active sound struct.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h

Include

#include "Sound/SoundConcurrency.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp

Syntax

FActiveSound * CreateNewActiveSound
(
    const FActiveSound & NewActiveSound,
    bool bIsRetriggering
)

Remarks

Returns a newly allocated active sound given the input active sound struct. Will return nullptr if the active sound concurrency evaluation doesn't allow for it.

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