Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h |
Include |
#include "Sound/SoundConcurrency.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp |
FActiveSound * CreateNewActiveSound
(
const FActiveSound & NewActiveSound,
bool bIsRetriggering
)
Returns a newly allocated active sound given the input active sound struct. Will return nullptr if the active sound concurrency evaluation doesn't allow for it.