FSoundConcurrencyManager::UpdateSoundsToCull

Culls any active sounds due to max concurrency sound resolution rule constraints being met

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundConcurrency.h

Include

#include "Sound/SoundConcurrency.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundConcurrency.cpp

Syntax

void UpdateSoundsToCull()

Remarks

Culls any active sounds due to max concurrency sound resolution rule constraints being met

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