FSoundEffectBase::IsActive

Returns if the submix is active or bypassing audio.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundEffectBase.h

Include

#include "Sound/SoundEffectBase.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundEffectBase.cpp

Syntax

bool IsActive() const

Remarks

Returns if the submix is active or bypassing audio.

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