| FRenderAssetUpdate::TickInternal()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h |
Include |
#include "RenderAssetUpdate.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Streaming/RenderAssetUpdate.inl |
virtual ETaskState TickInternal
(
EThreadType InCurrentThread,
bool bCheckForSuspension
)