URuntimeVirtualTexture::GetStreamingTextureBuildHash

Get a hash of the current state to use for streaming texture invalidation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h

Include

#include "VT/RuntimeVirtualTexture.h"

Source

/Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp

Syntax

uint32 GetStreamingTextureBuildHash() const

Remarks

Get a hash of the current state to use for streaming texture invalidation.

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