URuntimeVirtualTexture::Initialize

(Re)Initialize this object. Call this whenever we modify the producer or transform.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h

Include

#include "VT/RuntimeVirtualTexture.h"

Source

/Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp

Syntax

void Initialize
(
    IVirtualTexture * InProducer,
    FTransform const & VolumeToWorld,
    FBox const & WorldBounds
)

Remarks

(Re)Initialize this object. Call this whenever we modify the producer or transform.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss