| UObject::BeginCacheForCookedPlatformData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTextureStreamingProxy.h |
Include |
#include "VT/RuntimeVirtualTextureStreamingProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VT/RuntimeVirtualTexture.cpp |
virtual void BeginCacheForCookedPlatformData
(
const ITargetPlatform * TargetPlatform
)
Begins caching platform data in the background for the platform requested