UFieldSystemComponent::ApplyPhysicsField

ApplyPhysicsField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network.

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MacOS
Linux

References

Module

FieldSystemEngine

Header

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h

Include

#include "Field/FieldSystemComponent.h"

Source

/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp

Syntax

void ApplyPhysicsField
(
    bool Enabled,
    EFieldPhysicsType Target,
    UFieldSystemMetaData * MetaData,
    UFieldNodeBase * Field
)

Remarks

ApplyPhysicsField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks

(https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields)

Parameters

Parameter

Description

Enabled

: Is this force enabled for evaluation.

EFieldPhysicsType

: Type of field supported by the solver.

UFieldSystemMetaData

: Meta data used to assist in evaluation

UFieldNodeBase

: Base evaluation node for the field network.

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