Module |
|
Header |
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemComponent.h |
Include |
#include "Field/FieldSystemComponent.h" |
Source |
/Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Private/Field/FieldSystemComponent.cpp |
void ApplyPhysicsField
(
bool Enabled,
EFieldPhysicsType Target,
UFieldSystemMetaData * MetaData,
UFieldNodeBase * Field
)
ApplyPhysicsField This function will dispatch a command to the physics thread to apply a generic evaluation of a user defined field network. See documentation, for examples of how to recreate variations of the above generic fields using field networks
(https://wiki.it.epicgames.net/display/~Brice.Criswell/Fields)
Parameter |
Description |
---|---|
Enabled |
: Is this force enabled for evaluation. |
EFieldPhysicsType |
: Type of field supported by the solver. |
UFieldSystemMetaData |
: Meta data used to assist in evaluation |
UFieldNodeBase |
: Base evaluation node for the field network. |