FPhysicsAssetSimulationUtil::UpdateAnimState

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References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/PhysicsAssetSimulation.h

Include

#include "GeometryCollection/PhysicsAssetSimulation.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/PhysicsAssetSimulation.cpp

Syntax

static bool UpdateAnimState
(
    const UObject * Caller,
    const AActor * OwningActor,
    const USkeletalMeshComponent * SkelMeshComponent,
    const float Dt,
    FSkeletalMeshPhysicsProxyParams & OutParams
)

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