Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/PhysicsAssetSimulation.h |
Include |
#include "GeometryCollection/PhysicsAssetSimulation.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/PhysicsAssetSimulation.cpp |
static bool UpdateAnimState
(
const UObject * Caller,
const AActor * OwningActor,
const USkeletalMeshComponent * SkelMeshComponent,
const float Dt,
FSkeletalMeshPhysicsProxyParams & OutParams
)