| UActorComponent::EndPlay()
|
Module |
|
Header |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawComponent.h |
Include |
#include "GeometryCollection/GeometryCollectionDebugDrawComponent.h" |
Source |
/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawComponent.cpp |
virtual void EndPlay
(
EEndPlayReason::Type EndPlayReason
)
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true