| AActor::CheckForErrors()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshActor.h |
Include |
#include "ControlPointMeshActor.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/ControlPointMeshActor.cpp |
virtual void CheckForErrors()
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog.