| FLandscapeNeighborInfo
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include |
#include "LandscapeRender.h" |
class FLandscapeNeighborInfo
Name | Description | ||
---|---|---|---|
|
bRegistered |
||
|
ComponentBase |
||
|
ForcedLOD |
Data we need to be able to access about our neighbor. |
|
|
UTexture2D *... |
HeightmapTexture |
|
|
LandscapeKey |
For neighbor lookup. |
|
|
LODBias |
||
|
const FLandscap... |
Neighbors |
Pointer to our neighbor's scene proxies in NWES order (nullptr if there is currently no neighbor) |
|
PrimitiveCustomDataIndex |
Name | Description | |
---|---|---|
|
FLandscapeNeighborInfo |
Name | Description | ||
---|---|---|---|
|
const ULands... |
GetLandscapeComponent() |
|
|
const FLands... |
GetNeighbor ( |
|
|
RegisterNeighbors |
||
|
UnregisterNeighbors |
Name |
Description |
|
---|---|---|
|
FLandscapeKey |
Key to uniquely identify the landscape to find the correct render proxy map. |
Name |
Description |
---|---|
NEIGHBOR_COUNT |
|
SharedSceneProxyMap |
Map of currently registered landscape proxies, used to register with our neighbors. |