| USceneComponent::PreFeatureLevelChange()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
virtual void PreFeatureLevelChange
(
ERHIFeatureLevel::Type PendingFeatureLevel
)
Called to update any visuals needed for a feature level change