FLevelSequenceBindingReference

Overload list

Windows
MacOS
Linux
Name Description

Public function

FLevelSequenceBindingReference()

Default construction only used for serialization

Public function

FLevelSequenceBindingReference

(
    UObject* InObject,
    UObject* InContext
)

Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor)

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