| UObject::GetConfigOverridePlatform()
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Module |
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Header |
/Engine/Source/Runtime/MaterialShaderQualitySettings/Classes/ShaderPlatformQualitySettings.h |
Include |
#include "ShaderPlatformQualitySettings.h" |
virtual const TCHAR * GetConfigOverridePlatform() const
Returns the override config hierarchy platform (if NDAd platforms need defaults to not be in Base*.ini but still want editor to load them)