IGameMoviePlayer::PlayMovie

Starts playing the movie given the last [FLoadingScreenAttributes](API\Runtime\MoviePlayer\FLoadingScreenAttributes) passed in

Windows
MacOS
Linux

References

Module

MoviePlayer

Header

/Engine/Source/Runtime/MoviePlayer/Public/MoviePlayer.h

Include

#include "MoviePlayer.h"

Syntax

bool PlayMovie()

Remarks

Starts playing the movie given the last FLoadingScreenAttributes passed in

Returns

true of a movie started playing.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss