IMovieSceneMotionVectorSimulation::GetSimulationTime

Computes a time at which to simulate motion vectors for the current frame.

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References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/Evaluation/IMovieSceneMotionVectorSimulation.h

Include

#include "Evaluation/IMovieSceneMotionVectorSimulation.h"

Source

/Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneMotionVectorSimulation.cpp

Syntax

static FFrameTime GetSimulationTime
(
    const FMovieSceneContext & Context
)

Remarks

Computes a time at which to simulate motion vectors for the current frame.

Returns

A time one-frame in the future. Information for the previous frame should be extrapolated backwards from here to ensure correct simulations where no previous data exists (such as animations that start on frame 0).

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