FMovieSceneObjectBindingID

Persistent identifier to a specific object binding within a sequence hierarchy.

Windows
MacOS
Linux

References

Module

MovieScene

Header

/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h

Include

#include "MovieSceneObjectBindingID.h"

Syntax

struct FMovieSceneObjectBindingID

Remarks

Persistent identifier to a specific object binding within a sequence hierarchy.

Constructors

Name Description

Public function

FMovieSceneObjectBindingID()

Default construction to an invalid object binding ID

Public function

FMovieSceneObjectBindingID

(
    const FGuid& InGuid,
    FMovieSceneSequenceID InSequenceID,
    EMovieSceneObjectBindingSpace InSpa...
)

Construction from an object binding guid, and the specific sequence instance ID in which it resides

Functions

Name Description

Public function Const

EMovieSceneO...

 

GetBindingSpace()

Access how this binding's sequence ID relates to the master sequence

Public function Const

const FGuid ...

 

GetGuid()

Access the guid that identifies the object binding within the sequence

Public function Const

FMovieSceneS...

 

GetSequenceID()

Access the identifier for the sequence in which the object binding resides

Public function Const

bool

 

IsValid()

Check whether this object binding ID has been set to something valied

Public function Const

FMovieSceneO...

 

ResolveLocalToRoot

(
    FMovieSceneSequenceID LocalSequence...,
    const FMovieSceneSequenceHierarchy ...
)

Resolve this binding ID from a local binding to be accessible from the root, by treating the specified local sequence ID as this binding's root

Public function

void

 

SetGuid

(
    const FGuid& InGuid
)

Set the guid that identifies the object binding within the sequence

Operators

Name Description

Public function

FMovieSceneO...

 

operator=

(
    const FMovieSceneObjectBindingID& ...
)

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