Module |
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Header |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include |
#include "MovieSceneObjectBindingID.h" |
struct FMovieSceneObjectBindingID
Persistent identifier to a specific object binding within a sequence hierarchy.
Name | Description | |
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FMovieSceneObjectBindingID() |
Default construction to an invalid object binding ID |
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FMovieSceneObjectBindingID ( |
Construction from an object binding guid, and the specific sequence instance ID in which it resides |
Name | Description | ||
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|
EMovieSceneO... |
GetBindingSpace() |
Access how this binding's sequence ID relates to the master sequence |
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const FGuid ... |
GetGuid() |
Access the guid that identifies the object binding within the sequence |
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FMovieSceneS... |
GetSequenceID() |
Access the identifier for the sequence in which the object binding resides |
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IsValid() |
Check whether this object binding ID has been set to something valied |
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FMovieSceneO... |
ResolveLocalToRoot ( |
Resolve this binding ID from a local binding to be accessible from the root, by treating the specified local sequence ID as this binding's root |
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SetGuid ( |
Set the guid that identifies the object binding within the sequence |
Name | Description | ||
---|---|---|---|
|
FMovieSceneO... |
operator= ( |