Module |
|
Header |
/Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
Include |
#include "IMovieScenePlayer.h" |
void DiscardEntityTokens()
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. Any global pre-animated state tokens (that reset the animation when saving a map, for instance) will remain.