FCaptureProtocolInitSettings

Structure used to initialize a capture protocol

Windows
MacOS
Linux

References

Module

MovieSceneCapture

Header

/Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h

Include

#include "MovieSceneCaptureProtocolBase.h"

Syntax

struct FCaptureProtocolInitSettings

Remarks

Structure used to initialize a capture protocol

Variables

Name Description

Public variable

FIntPoint

 

DesiredSize

The desired size of the captured frames

Public variable

TSharedPtr< FSc...

 

SceneViewport

The slate viewport we should capture from

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

FCaptureProt...

 

FromSlateViewport

(
    TSharedRef< FSceneViewport > InScen...
)

~Capture from a slate viewport, using the specified custom protocol settings

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss