FNavMeshSceneProxy

Exported to API for GameplayDebugger module

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NavigationSystem

Header

/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/NavMeshRenderingComponent.h

Include

#include "NavMesh/NavMeshRenderingComponent.h"

Syntax

class FNavMeshSceneProxy : public FDebugRenderSceneProxy

Remarks

Exported to API for GameplayDebugger module

Constructors

Name Description

Public function

FNavMeshSceneProxy

(
    const UPrimitiveComponent* InC...,
    FNavMeshSceneProxyData* InProx...,
    bool ForceToRender
)

Destructors

Name Description

Public function Virtual

~FNavMeshSceneProxy()

Functions

Name Description

Protected function Const

void

 

DrawDebugBox

(
    FPrimitiveDrawInterface* PDI,
    FVector const& Center,
    FVector const& Box,
    FColor const& Color
)

Protected function Const

uint32

 

GetAllocatedSize()

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

void

 

GetDynamicMeshElements

(
    const TArray< const FSceneView*...,
    const FSceneViewFamily& ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector& Collector
)

Draw the scene proxy as a dynamic element

Protected function Virtual Const

uint32

 

GetMemoryFootprint()

Every derived class should override these functions

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

Protected function Virtual Const

FPrimitiveVi...

 

GetViewRelevance

(
    const FSceneView* View
)

Determines the relevance of this primitive's elements to the given view.

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