Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
Include |
#include "BoundShaderStateCache.h" |
FBoundShaderStateKey
(
FRHIVertexDeclaration * InVertexDeclaration,
FRHIVertexShader * InVertexShader,
FRHIPixelShader * InPixelShader,
FRHIHullShader * InHullShader,
FRHIDomainShader * InDomainShader,
FRHIGeometryShader * InGeometryShader
)
Initialization constructor.