| FDynamicRHI::BeginUpdateTexture3D_RenderThread()
|
Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
Source |
/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual FUpdateTexture3DData BeginUpdateTexture3D_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture3D * Texture,
uint32 MipIndex,
const struct FUpdateTextureRegion3D & UpdateRegion
)