Deprecated
FlushComputeShaderCache is deprecated. Use RHICmdList.BeginUAVOverlap() and RHICmdList.EndUAVOverlap() to mark up sections of RHI commands where multiple draws/dispatches using UAVs are allowed to overlap without interleaved resource transitions. Use of FlushComputeShaderCache() should be replaced with an appropriate call to RHICmdList.TransitionResources(), if one is not already being made.
Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include |
#include "RHICommandList.h" |
void FlushComputeShaderCache()