Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include |
#include "RHIResources.h" |
struct FRHIUniformBufferLayout
The layout of a uniform buffer in memory.
Name | Description | ||
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ConstantBufferSize |
The size of the constant buffer in bytes. |
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NumUsesForDebugging |
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Resources |
The list of all resource inlined into the shader parameter structure. |
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StaticSlot |
The static slot (if applicable). |
Name | Description | |
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FRHIUniformBufferLayout ( |
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FRHIUniformBufferLayout ( |
Name | Description | ||
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ComputeHash() |
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CopyFrom ( |
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const FMemor... |
GetDebugName() |
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GetHash() |
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RHI_API cons... |
GetTypeLayout() |
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NumRenderTargets() |
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NumTextures() |
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NumUAVs() |
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RHI_API FTyp... |
StaticGetTypeLayout() |
Name |
Description |
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FResourceParameter |
Data structure to store information about resource parameter in a shader parameter structure. |
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InternalLinkType |
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InternalLinkType< COUNTER-CounterBase > |
Name |
Description |
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EInit |
Name |
Description |
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DerivedType |
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InternalBaseType |
Name |
Description |
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CounterBase |
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InterfaceType |