uint32 NumCallableShaderSlots
Defines how many different callable shaders with unique resource bindings can be bound to this scene. Shaders and resources are assigned to slots in the scene using SetRayTracingCallableShader().
uint32 NumCallableShaderSlots
Defines how many different callable shaders with unique resource bindings can be bound to this scene. Shaders and resources are assigned to slots in the scene using SetRayTracingCallableShader().