Module |
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Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
struct FRayTracingSceneInitializer
Name | Description | ||
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TArrayView< FRa... |
Instances |
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Lifetime |
Defines whether data in this scene should persist between frames. |
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NumCallableShaderSlots |
Defines how many different callable shaders with unique resource bindings can be bound to this scene. |
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NumMissShaderSlots |
At least one miss shader must be present in a ray tracing scene. |
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ShaderSlotsPerGeometrySegment |
This value controls how many elements will be allocated in the shader binding table per geometry segment. |