FRayTracingSceneInitializer

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MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/DynamicRHI.h

Include

#include "DynamicRHI.h"

Syntax

struct FRayTracingSceneInitializer

Variables

Name Description

Public variable

TArrayView< FRa...

 

Instances

Public variable

ERayTracingScen...

 

Lifetime

Defines whether data in this scene should persist between frames.

Public variable

uint32

 

NumCallableShaderSlots

Defines how many different callable shaders with unique resource bindings can be bound to this scene.

Public variable

uint32

 

NumMissShaderSlots

At least one miss shader must be present in a ray tracing scene.

Public variable

uint32

 

ShaderSlotsPerGeometrySegment

This value controls how many elements will be allocated in the shader binding table per geometry segment.

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