RHICreateTargetableShaderResource2D

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

RHICreateTargetableShaderResource2D

(
    uint32 SizeX,
    uint32 SizeY,
    uint8 Format,
    uint32 NumMips,
    uint32 Flags,
    uint32 TargetableTextureFlags,
    bool bForceSeparateTargetAndShaderR...,
    FRHIResourceCreateInfo& CreateInfo,
    FTexture2DRHIRef& OutTargetableTex...,
    FTexture2DRHIRef& OutShaderResourc...,
    uint32 NumSamples
)

Public function

void

 

RHICreateTargetableShaderResource2D

(
    uint32 SizeX,
    uint32 SizeY,
    uint8 Format,
    uint32 NumMips,
    uint32 Flags,
    uint32 TargetableTextureFlags,
    bool bForceSeparateTargetAndShaderR...,
    bool bForceSharedTargetAndShaderRes...,
    FRHIResourceCreateInfo& CreateInfo,
    FTexture2DRHIRef& OutTargetableTex...,
    FTexture2DRHIRef& OutShaderResourc...,
    uint32 NumSamples
)

Creates 1 or 2 textures with the same dimensions/format.

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