Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
template<typename TShaderClassA, typename TShaderClassB, typename TPassParameterStruct>
void ClearUnusedGraphResources
(
const TShaderRef< TShaderClassA > & ShaderA,
const TShaderRef< TShaderClassB > & ShaderB,
TPassParameterStruct * InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList
)