void
ClearUnusedGraphResources
( const TShaderRef< TShaderClass >& ..., typename TShaderClass::FParameters ..., std::initializer_list< FRDGResource...)
( const TShaderRef< TShaderClassA >&..., const TShaderRef< TShaderClassB >&..., TPassParameterStruct* InoutPar..., std::initializer_list< FRDGResource...)