Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void ClearUnusedGraphResourcesImpl
(
TArrayView< const FShaderParameterBindings * > ShaderBindingsList,
const FShaderParametersMetadata * ParametersMetadata,
void * InoutParameters,
std::initializer_list< FRDGResourceRef > ExcludeList
)
Similar to the function above, but takes a list of shader bindings and only clears if none of the shaders contain the resource.