ClearUnusedGraphResourcesImpl

Similar to the function above, but takes a list of shader bindings and only clears if none of the shaders contain the resource.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h

Include

#include "RenderGraphUtils.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp

Syntax

void ClearUnusedGraphResourcesImpl
(
    TArrayView< const FShaderParameterBindings * > ShaderBindingsList,
    const FShaderParametersMetadata * ParametersMetadata,
    void * InoutParameters,
    std::initializer_list< FRDGResourceRef > ExcludeList
)

Remarks

Similar to the function above, but takes a list of shader bindings and only clears if none of the shaders contain the resource.

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