Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/StaticBoundShaderState.h |
Include |
#include "StaticBoundShaderState.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/StaticBoundShaderState.cpp |
FRHIBoundShaderState * GetInitializedRHI
(
FRHIVertexDeclaration * VertexDeclaration,
FRHIVertexShader * VertexShader,
FRHIPixelShader * PixelShader,
FRHIGeometryShader * GeometryShader
)
If this global bound shader state hasn't been initialized yet, initialize it. Initializes a global bound shader state with a vanilla bound shader state and required information.
The bound shader state RHI.