Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/StaticBoundShaderState.h |
Include |
#include "StaticBoundShaderState.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/StaticBoundShaderState.cpp |
FRHIBoundShaderState * GetPreinitializedRHI()
If this global bound shader state has been initialized return it, otherwise return null. Can be called from any thread.
The bound shader state RHI.