Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h |
Include |
#include "GlobalShader.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp |
void AppendKeyString
(
FString & KeyString,
const TArray< FShaderTypeDependency > & Dependencies,
const ITargetPlatform * TargetPlatform
) const
Append to a string that will be used as a DDC key.