Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
Include |
#include "MeshMaterialShader.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void GetElementShaderBindings
(
const FShaderMapPointerTable & PointerTable,
const FScene * Scene,
const FSceneView * ViewIfDynamicMeshCommand,
const FVertexFactory * VertexFactory,
const EVertexInputStreamType InputStreamType,
const FStaticFeatureLevel FeatureLevel,
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
const FMeshBatch & MeshBatch,
const FMeshBatchElement & BatchElement,
const FMeshMaterialShaderElementData & ShaderElementData,
FMeshDrawSingleShaderBindings & ShaderBindings,
FVertexInputStreamArray & VertexStreams
) const