Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
class FMeshPassMask
Mesh pass mask - stores one bit per mesh pass.
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Data |
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FMeshPassMask() |
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AppendTo ( |
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Get ( |
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int |
GetNum() |
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IsEmpty() |
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Reset() |
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Set ( |
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EMeshPass::T... |
SkipEmpty ( |