BuildMeshDrawCommands
Overload list
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void
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BuildMeshDrawCommands
( const FMeshBatch&restrict MeshBa..., uint64 BatchElementMask, const FPrimitiveSceneProxy*r..., const FMaterialRenderProxy&restr..., const FMaterial&restrict Materia..., const FMeshPassProcessorRenderState..., PassShadersType PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EMeshPassFeatures MeshPassFeatures, const ShaderElementDataType& Shade... )
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void
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BuildMeshDrawCommands
( const FMeshBatch&RESTRICT MeshBatc..., uint64 BatchElementMask, const FPrimitiveSceneProxy*RES..., const FMaterialRenderProxy&RESTRIC..., const FMaterial&RESTRICT MaterialR..., const FMeshPassProcessorRenderState..., PassShadersType PassShaders, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EMeshPassFeatures MeshPassFeatures, const ShaderElementDataType& Shade... )
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