FMeshPassProcessorRenderState

A set of render state overrides passed into a Mesh Pass Processor, so it can be configured from the outside.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

struct FMeshPassProcessorRenderState

Remarks

A set of render state overrides passed into a Mesh Pass Processor, so it can be configured from the outside.

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