Module |
|
Header |
/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h |
Include |
#include "VulkanDynamicRHI.h" |
Source |
/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp |
virtual FTexture2DRHIRef RHICreateTexture2DFromResource
(
EPixelFormat Format,
uint32 SizeX,
uint32 SizeY,
uint32 NumMips,
uint32 NumSamples,
VkImage Resource,
uint32 Flags
)
Virtual void RHIAcquireTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIDiscardTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIStructuredBuffer*FRHIStructuredBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIStructuredBuffer* Buffer) { }