FTexture2DRH...
RHICreateTexture2DFromResource
( EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 NumMips, uint32 NumSamples, VkImage Resource, uint32 Flags)
Virtual void RHIAcquireTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIDiscardTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIStructuredBuffer*FRHIStructuredBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIStructuredBuffer* Buffer) { }
( EPixelFormat Format, uint32 SizeX, uint32 SizeY, uint32 NumMips, uint32 NumSamples, VkImage Resource, FSamplerYcbcrConversionInitializer ..., uint32 Flags)