RHICreateTexture2DFromResource

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

FTexture2DRH...

 

RHICreateTexture2DFromResource

(
    EPixelFormat Format,
    uint32 SizeX,
    uint32 SizeY,
    uint32 NumMips,
    uint32 NumSamples,
    VkImage Resource,
    uint32 Flags
)

Virtual void RHIAcquireTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIDiscardTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIStructuredBuffer*FRHIStructuredBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIStructuredBuffer* Buffer) { }

Public function Virtual

FTexture2DRH...

 

RHICreateTexture2DFromResource

(
    EPixelFormat Format,
    uint32 SizeX,
    uint32 SizeY,
    uint32 NumMips,
    uint32 NumSamples,
    VkImage Resource,
    FSamplerYcbcrConversionInitializer ...,
    uint32 Flags
)

Virtual void RHIAcquireTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIDiscardTransientResource_RenderThread(FRHITexture* Texture) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIVertexBuffer* Buffer) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIStructuredBuffer*FRHIStructuredBuffer* Buffer) { } virtual void RHIDiscardTransientResource_RenderThread(FRHIStructuredBuffer* Buffer) { }

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