FVulkanDynamicRHI::RHICreateTexture2DFromResource

Virtual void [RHIAcquireTransientResource_RenderThread(FRHITexture* Texture)](API\Runtime\RHI\FDynamicRHI\RHIAcquireTransientResource_Rend-\1) { } virtual void [RHIDiscardTransientResource_RenderThread(FRHITexture* Texture)](API\Runtime\RHI\FDynamicRHI\RHIDiscardTransientResource_Rend-\1) { } virtual void [RHIAcquireTransientResource_RenderThread(FRHIVertexBuffer* Buffer)](API\Runtime\RHI\FDynamicRHI\RHIAcquireTransientResource_Rend-\2) { } virtual void [RHIDiscardTransientResource_RenderThread(FRHIVertexBuffer* Buffer)](API\Runtime\RHI\FDynamicRHI\RHIDiscardTransientResource_Rend-\2) { } virtual void RHIAcquireTransientResource_RenderThread(FRHIStructuredBuffer*FRHIStructuredBuffer* Buffer) { } virtual void [RHIDiscardTransientResource_RenderThread(FRHIStructuredBuffer* Buffer)](API\Runtime\RHI\FDynamicRHI\RHIDiscardTransientResource_Rend-\3) { }

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MacOS
Linux

References

Module

VulkanRHI

Header

/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h

Include

#include "VulkanDynamicRHI.h"

Source

/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp

Syntax

virtual FTexture2DRHIRef RHICreateTexture2DFromResource
(
    EPixelFormat Format,
    uint32 SizeX,
    uint32 SizeY,
    uint32 NumMips,
    uint32 NumSamples,
    VkImage Resource,
    FSamplerYcbcrConversionInitializer & ConversionInitializer,
    uint32 Flags
)

Remarks

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