| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/WebBrowserTexture/Public/WebBrowserTexture.h |
Include |
#include "WebBrowserTexture.h" |
class UWebBrowserTexture : public UTexture
Implements a texture asset for rendering webbrowser output for Android.
Name | Description | ||
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TEnumAsByte< Te... |
AddressX |
The addressing mode to use for the X axis. |
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TEnumAsByte< Te... |
AddressY |
The addressing mode to use for the Y axis. |
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AutoClear |
Whether to clear the texture when no media is being played (default = enabled). |
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ClearColor |
The color used to clear the texture if AutoClear is enabled (default = black). |
Name | Description | |
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UWebBrowserTexture ( |
Name | Description | ||
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float |
GetAspectRatio() |
Gets the current aspect ratio of the texture. |
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GetHeight() |
Gets the current height of the texture. |
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GetWidth() |
Gets the current width of the texture. |
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SetExternalTextureGuid ( |
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TickResource |
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UnregisterPlayerGuid() |
Unregister the player's external texture GUID. |
Name | Description | ||
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FTextureReso... |
CreateResource() |
Implemented by subclasses to create a new resource for the texture. |
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GetExternalTextureGuid() |
Access the GUID which defines this texture's resources externally through FExternalTextureRegistry |
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EMaterialVal... |
GetMaterialType() |
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float |
GetSurfaceHeight() |
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float |
GetSurfaceWidth() |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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GetDesc() |
Return a one line description of an object for viewing in the thumbnail view of the generic browser |
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GetResourceSizeEx ( |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |