unreal.AbilityTask_MoveToLocation
¶
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class
unreal.
AbilityTask_MoveToLocation
(outer=None, name='None')¶ Bases:
unreal.AbilityTask
Move to a location, ignoring clipping, over a given length of time. Ends when the TargetLocation is reached. This will RESET your character’s current movement mode! If you wish to maintain PHYS_Flying or PHYS_Custom, you must reset it on completion.!
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilityTask_MoveToLocation.h
Editor Properties: (see get_editor_property/set_editor_property)
on_target_location_reached
(MoveToLocationDelegate): [Read-Write] On Target Location Reached
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property
on_target_location_reached
¶ [Read-Write] On Target Location Reached
- Type