unreal.AutoPossessAI
¶
-
class
unreal.
AutoPossessAI
¶ Bases:
unreal.EnumBase
Specifies if an AI pawn will automatically be possed by an AI controller
C++ Source:
Module: Engine
File: EngineTypes.h
-
DISABLED
¶ Feature is disabled (do not automatically possess AI).
- Type
0
-
PLACED_IN_WORLD
¶ Only possess by an AI Controller if Pawn is placed in the world.
- Type
1
-
PLACED_IN_WORLD_OR_SPAWNED
¶ Pawn is automatically possessed by an AI Controller whenever it is created.
- Type
3
-
SPAWNED
¶ Only possess by an AI Controller if Pawn is spawned after the world has loaded.
- Type
2